Little Big Planet 2 was one of my most anticipated games of 2010 despite the fact that I never really played the previous incarnation. It was on my "To Do" list along with other such explosions of cute as Viva Pinata. Vaguely aware of the premise behind the game, a platformer with elements of collecting stuff and customising oneself, I gave up on trying to get around to the first game, and instead put my energy into waiting for the second.
I was not disappointed. The game begins with a short introduction by a certain Mr Stephen Fry, which sets the tone for the rest of the game. This game is Made In Britain, by British People, for British People and Those Who Love Them. Forget your Lara Crofts, your Professor Laytons (and that little gobshite Luke), the characters in LBP2 could beat them all hands down in a tea-sipping contest. The whole tone of the game is incredibly quaint and quirky, without being overly twee or irritating. Expect lots of cakes, steam trains, castles, pigeons and other such icons of Britishness.
Our hero, throughout all this is the wonderful Sack Boy - or as when the player is referred to in the game, Sack Thing. That's the wonderful thing about Sack Boy, he is a blank genderless canvas, and can be dressed up however you like. Costumes and component parts of costumes are collected as you progress through the story mode, and mixing it up a bit is actively encouraged by a prominent "randomise" button. If you want to wear the bellydancer dress with your big clompy boots, a full moustache and a combover, then that is your business. There are a number of preset costumes as well, naturally, although so far I've found them mostly useful for just throwing on when I can't find anything else to wear.
Gameplay-wise, I have to admit I find most platform games infuriating. This is no exception. At times the controls can be a little fiddly - partly down to my own ineptitude and partly to do with the controls being a touch sensitive - the grappling hook is a fine example of where is all goes wrong. Up and down control the length of the grapple, and left and right control the swing, but because it's all controlled with the analog stick, things can get a bit hairy, particularly if you're swinging over electrified doom or lava death. Other than that, there have only been a few honest-to-god screaming fits, both at points in the game which are relatively easy, I have been assured by my colleagues, which kind of implies that it was my own fault.
Speaking of my colleagues, besides the story, the other main focus of this game is the online multiplayer. LBP2 includes some fairly powerful-looking level design tools, including a sequencer to create your own music. While I've not had the time to have a go at designing myself yet, I've had a brief look at a few other peoples, and seen a massive variety - from Fallout 3 inspired levels to crazy science adventures to a game where the aim is to see how long you can run away from a shark across bits of wood floating in the water before he eats you. There is an excellent Daft Punk/Tron level (one of many, I suspect) that shows off the full potential of the sequencer by recreating one of the scores from the Tron Legacy movie almost perfectly. And then there's the Lady Gaga level.
Despite its flaws in the control of your Sack Thing, I could ramble for hours about how much I adore this game. Instead, I shall just leave you with a mental image of my Sack Thing. Currently in game I am wearing red boxer shorts, a birthday cake for a top, blue eyeshadow and a long black wig. Oh, and I have flippers on my feet.
Is it wrong that I hope to unlock a Predator costume later in the game?
Scoring: 5/5 - a gorgeous game. So gorgeous I'll even forgive it for the shoddy controls sending me to my firey death on a regular basis.