Saturday, 6 August 2011

[OPINION] The Summer Lull

Traditionally, the summer is a bit of a limp dick for new releases, as games companies decide to give up on releasing stuff for a bit, and start to concentrate on the run-up to Christmas. Yep, that's right - people complain about it getting earlier and earlier each year, but in the exciting world of video games retailing, it's on your mind from about the middle of July.

I suppose in theory, it's a great time for getting outside and indulging in such outdoor pursuits as sports, barbeques and afternoon beer gardens - unfortunately, I tend to burn easily, and I have a list of projects as long as my arm to be getting on with. However, let's not allow that to put us off looking forward to the next couple of dates for your diary! First on the agenda is August 26th, or Argue Over The Telly Day as it shall most likely be known. Deus Ex: Human Revolution is released on the same day as Tropico 4, and while I intend to play Deus Ex at some point, I simply cannot resist my dictatorial urges, and will most likely insist on husband waiting till I go to bed before he gets his go on the 360, after all, it's INCREDIBLY hard work being El Presidente!

Three weeks later, starting on September 16th is GAMEFest. Tickets are available for all GAME reward card holders at a price of just £10, pretty good for a day out at the NEC - just bring your own sandwiches or be prepared to pay through the nose at Subway! GAMEFest promises to provide a preview of all the games coming out in the oh-so-important quarter four - that is, the run up to Christmas! It also gives you all a vital first look at all the games that I shall NOT be reviewing here such as Gears of War 3, FIFA 12, Battlefield 3 and Bloody Modern Fucking Warfare Bollocks 3. Ahem.

September 20th is new Gears day! Enjoy, kids, I'm off to France for the week!

I suppose this summer lull isn't so bad, after all, the last three months of the year are traditionally the busiest of the year, and as a whole, the industry becomes cranky and frazzled. Maybe I ought to embrace this opportunity to enjoy sitting on my backside for a short while. I might even head out to my local beer garden...

Thursday, 21 July 2011

[REVIEW] Honest Hearts (Fallout New Vegas DLC, Xbox 360)

Wow, doesn't time fly when you're up to your eyes in other stuff... Before I whizz off to York for a week-long intensive uni project, I thought I'd spend a few minutes telling you all about Honest Hearts, the second downloadable content pack for Fallout New Vegas. After getting woefully and embarrassingly stuck somewhere in the Sierra Madre in Dead Money, I was a little apprehensive about going back to a previous save and starting this one, in case FNV had suddenly got really hard in the few months I hadn't played it.

My fears were put to rest just a few minutes in. Although the baddies in this particular area (above the top edge of the map, it is mentioned that you are headed towards Utah.) are armed to the teeth with submachine guns, they wear little to no armour as they are based on a kind of alternate reality wasteland tribal group. Which makes the removal of their heads from a distance all the easier. I found the story to be quite engaging - without trying to give too much away, this is the story of Joshua Graham, also known as The Burned Man, who is mentioned during the main quest plotlines as an associate of Caesar who turned against him. This is his story, and what he's been up to all this time in exile in the Zion National Park.

Now onto the good stuff - the new perks, items, and so on. The level cap has been raised by 5 again, so I can try and get myself closer to wiping out those Deathclaws at Quarry Junction (anyone got any tips? Seriously, I'm desperate here.) New perks have been added, such as the delightful Eye For An Eye (10% extra damage for each crippled limb you have) and Fight The Power! which gives bonuses against any authoritative figures in uniform such as NCR, Legion and Brotherhood of Steel. There are also new items and recipes, mostly based around the datura plant, known for it's use as a poison, a hallucinogenic and a general nasty piece of work.

All in all, I enjoyed this DLC very much. The scenery was beautiful, and there was even rain, for the first time! (Can't vouch for it's acidity, though.) The plot was good, and kept me entertained for a good 4-6 hours which in my opinion is SUPERB value for money, especially considering some games *cough*Bulletstorm*cough* are rumoured to last only 8-10 hours. Next on the agenda, Old World Blues!

For keeping me entertained and helping me procrastinate over my uni work, a solid 4/5!

Wednesday, 6 July 2011

[REVIEW] Alice: Madness Returns (Xbox 360)

Admittedly I have never played American McGee's Alice, the predecessor to this game, although I read Through The Looking Glass when I was a kid, and am vaguely aware that it's really a woeful tale of mental illness. Within the first minute or so of the gameplay, Alice comes across a small boy who has had his pants stolen by another boy in the institution. She tells him, "Wear bloomers" and my hopes are raised for some very dark humour indeed. The game starts with Alice having to pop to the chemist to pick up her prescription, and we see that the streets of London are paved with half-starved hookers and smelly street urchins, and an odd cat that wants to be chased.

As you might expect, this is where Alice's problems begin. Her first hallucinatory experience (or "cut-scene", as I shall call them) ran quite jerkily, although that doesn't seem to be the general rule which I'm glad about, because visually this game is very pretty. Unfortunately it does seem to suffer from the same problem as a lot of third person perspective games - a bit of a wanky camera. I find that I tend to get disorientated if the camera doesn't automatically centre itself when the character is running forwards, hence in Madness Returns I find myself running into the camera perspective quite a lot.

Another thing I find particularly frustrating is the combat system. Again, the camera causes most of the hindrance, although I think a lot of my problems are due to being relatively inexperienced in the hack 'n' slash genre - perfectly timed dodges are NOT my forte. A lot of the platforms have that "sudden death" feel to them, possibly because I keep falling off a lot - however, I work on a "third time lucky" basis, that is, if I don't do it the third time, I'll give up and play Fallout instead. One particular puzzle involving leaping onto moving invisible platforms (!) particularly got on my nerves!

Now onto the good bits. This game is exceptionally creepy for a BBFC 15 rated game in my opinion, even if The Husband does say I have the courage of a wussy child (I got freaked out by Unstoppable, which is a 12, embarrassingly enough.) The NPC's have an aura of griminess befitting of the era, and the whole story makes me feel uneasy. But that's what it's supposed to do, so I can't fault it there! The soundtrack is very atmospheric and certainly adds to the sense of wonder/terror.

Overall, I have to give Alice: Madness Returns 3 out of 5, due to wanting to launch the controller at the telly. If you are a more patient soul than me, consider it a 4 out of 5, but don't say I didn't warn you! :)

Saturday, 25 June 2011

[REVIEW] Legend of Zelda extravaganza!

While we sit and patiently twiddle our thumbs waiting for the next installment in the Legend of Zelda saga, Nintendo decided that it would be a superb idea to re-release the old N64 classic, Ocarina of Time, for the 3DS. Originally released at the arse end of 1998, it's been tarted up and given the 3D treatment, but at the same time feels fresh and exciting. Graphically, the game seems superior to the original, in fact, I'm fairly sure that if you go and plug your N64 into your 42 inch high definition telly and expect things to go back to the way they were when you were a teen, then you're very much kidding yourself. (Seriously, I tried it with my SNES, and it's not as pretty as it used to be. Knew I should have kept my old portable TV!)

The controls are nice and responsive, but you can see the metaphorical scars behind the ears where this old dear has had her facelift - the player has bugger all control over the camera, except to be able to centre it behind Link's head while in targeting mode. In these luxurious days of two analog sticks on PS3 and 360, and a kind of second analog in the form of the Wii remote, it's very easy to forget that THAT'S HOW IT USED TO BE DONE. Since the 3DS only has one analog stick, the revolutionary Z-targeting (as it was then) system translates perfectly.

All in all, as a slice of nostalgia, Ocarina of Time is perfect. The spectacles are perfectly rose-tinted, and the game seems to have been polished in all the right places. However, if we were to view this as a new game, (and I'm happy to, as I never finished the original!) I would be quite convinced that this is a good test of the 3DS's capabilities. The game looks beautiful, and is fairly easy to get sucked into. A fairly obvious 5/5 from me!



The other Zelda game I have had a brief look at this week is Link's Awakening, released on the eShop for the 3DS. First released in 1993, this was probably the second Nintendo game I ever played. (The first being Tetris - I was a late starter, I didn't even get my SNES until about '97!) I was a member of a small nerdy clique at school, (I was the fat ginger one) and we used to enjoy playing on our GameBoys at lunchtime, partially to avoid eye contact with the bullies. My GameBoy was also a handy form of mental self-defence on the bus home as well. Kids can be so cruel.

Anyway, enough of my personal demons, onto the review! Link's Awakening is a little diversion from the usual Hyrulian power struggle between Ganon and the forces of good. Link is washed ashore on Koholint Island, and is told that he cannot leave until he wakes the Wind Fish with a song. To play this song, he needs to retrieve eight instruments, which give rise to eight dungeons in the traditional Zelda manner. The 3DS Virtual Console version is vividly coloured, which took me by surprise, and seems to be every bit as engrossing as I remember it, except without having to pick chewing gum out of my pigtails when I get home this time around. Another 5/5, if only for the memories!

 


The apparent success of these two games makes me wonder, what else could work on the 3DS? Will we see other titles in the Legend of Zelda series become available? I'd certainly love to see A Link To The Past, as well as some of the other titles in the series that I haven't had a chance to play. While we're at it, what else would you like to see, either on the 3DS Virtual Console or reimagined and re-released on a cartridge? (Donkey Kong Country series plz!) Let me know in the comments!

Saturday, 18 June 2011

[EVENT] E3, or not, as was the case.

An awful lot of press coverage has been given to E3 already, and I was desperate to give you my take on things, but a week has passed and a lot has happened to dampen my enthusiasm. For me, E3 couldn't have come at a worse time, in the week where I was seemingly working all the overtime in the world, and had a uni assignment due in at the end of it. The only announcements I got to see live were the EA ones which I saw whilst half asleep with a headache, and to write a story based on those would make for angry reading! Nonetheless, here are the main points I have derived from the conference, mostly from gossiping around the water cooler.

Need For Speed: Run With Us - Or whatever it's called. I shan't lie. I'm not a massive fan of the N4S series, but boy, do I sell a lot of them at my day job. The premise is simple. Drive around, often avoiding the cops, sometimes being the cops, sometimes just racing for the hell of it. The point is, this is a purebred driving game, which is why I recoiled in ABSOLUTE HORROR when it was revealed that in the new game, at certain points your character (your what now? There's never been an actual character before, surely!) gets OUT of the car and RUNS OFF! You must then perform a series of quicktime events to ensure that your character does the right jumps and rolls to be able to get to another car, which in the demo they showed happened to be a POLICE CAR. Well done that chap. Cue facepalm, and much shouting at the TV.

The Wii U - Just as when the MotionPlus was released and everyone started bashing Nintendo for not having the technology to put it in the Wii Remote in the first place, I have a similar feeling in the pit of my stomach about the Wii U. It looks near identical, but with rounded corners, uses the same controllers but is in full HD. Obviously, this is just my first impression, and a lot more lies beneath the surface. It's just what they actually DO with it that I'm dreading. The original Wii cornered the casual market so effectively that hardcore gamers were left feeling that their Wii had become a bit of a novelty, the slighly retarded, standard definition cousin that everyone said they were fond of but no-one invited to parties in case it got drunk and ran around with no pants on. Hopefully this time around Nintendo can get a few more developers on board if they don't have to release watered down versions of 360 and PS3 titles anymore.

And that's without mentioning the gimmick controller once!

Luigi's Mansion 2 - Nintendo did redeem themselves by announcing this title for 3DS, amongst a few others. I heard the news about this one from my overly excited husband who came rushing in to tell me all about it as I was getting myself settled in bed. My admission that I've never actually played the first one was responded to with a ten minute rundown of the entire game from start to finish. Other old favourites are in the works such as Mario Kart, a new Super Mario (but this time, not called New Super Mario. A bit confusing, I agree.) One thing I REALLY wish I'd seen was Tetris. There are some details on the Nintendo website, and to quote one of my other half's favourite sayings, it looks "wacky as fuck". Just when I thought that every possible game mode had been covered, the new version claims over 20. Just how many ways there are to fit tetraminos together simply boggles the mind!

Right, that's enough blagging blogging for now, I'm off to play some actual games!

Thursday, 9 June 2011

On "Holiday"

Hey guys, just a quick apology for my lack of post this week, am currently at E3* taking in the sights and sounds! Will be sure to post a massive update when I get back :)


*This is a massive lie. I have a big uni assignment due in, sorry!

Wednesday, 1 June 2011

[SNIPPETS] My poor neglected 3DS, and other stories.

This week, I got my first proper serious 3DS headache. I'd had my eye on Puzzle Bobble Universe since it'd come out, but I'd decided that £30 was far too much to pay for a game which has bascially been around since the dawn of time. As soon as the price dropped to 12.99 I grabbed my chance and purchased it, skipping off merrily into the distance. No need for a review here. It's Puzzle Bobble. I've played it before, you've played it before, even your Dad's played it before. Never in 3D though, so as with all 3DS games I try, I flicked the 3D slider up to give it a ten minute blast to see how the gimmick fared with this one.

The thing about Puzzle Bobble is that it's a fair bit addictive, and it was only when I felt a vein throbbing somewhere behind my eye did I realise that I'd not got around to turning the 3D off, yet it took a full two minutes for me to take my fingers off the buttons they were glued to, to be able to move the slider back down. All in all, Puzzle Bobble is highly recommended, but then again, so are two paracetamol and a tall glass of water.



In other, slightly more positive news, the 3DS eShop should be landing very soon (according to rumours, slap bang in the middle of Sony's presentation at E3 on the 6th of June. Nice one Nintendo.) and according to Nintendo World Report, one of the first apps (are we calling them "apps"?)  to be made available is Pokedex 3D, although this looks to be more of a collecting game using QR codes and Streetpass than a handy reference tool.

Also on my agenda of things to look out for about the eShop - how well will the new prepaid cards work, and will they be available from the Nintendo Stars catalog? This is (sadly enough) a serious concern of mine. For years Nintendo have had little scratchcards inside their games which can be redeemed on the website for Star Points, which can be used to buy useless tat such as bags, statues, frisbees and paper fans, and DSi users can use them to buy Nintendo points, which in turn can be used to buy DSiWare. Fingers crossed a similar system will be implemented for the 3DS, if only for the fact that I'm a stingy bitch.



 
Other things I have been doing this month:
  • Getting around to watching Pirates of the Caribbean 2, 3 and 4 in preparation for hammering LEGO: Pirates of the Caribbean as soon as I get a bit of free time. (Free time? Yeah right!)
  • Watching the Husband playing LA Noire and deciding that yes, it IS technically excellent, but I just don't fancy it myself.
  • Having SERIOUS tech envy at aforementioned husband's new phone, the Samsung Galaxy S2. Only two months till my contract renews, and I can give an Android phone a go!
  • Getting excited for E3 - especially when one of my colleagues mentioned yesterday how it was about four months away - my response? "No, it's next month. Hang on, that's next week! Squeee!"

 
So that's about it for now. See you next week!