Just a brief chat about Portal 2 today, I'm supposed to be revising for one of my exams at the moment so this is all procrastination, but I may as well take a few moments to write a few words about the game which is keeping my head out of my books this week.
Portal is one of those genre-busting games that defy definition. The main focus is on it's puzzles, (somewhat fiendishly difficult at times) crossed with some kind of first person shooter. Originally bundled in with the Orange Box compilation with Half Life 2 and Team Fortress 2, Portal tells a story of science, testing and madness at the hands of a sadistic AI known as GLaDOS. To cut a long story short, there are buttons that need to be pressed, high ledges that need to be accessed and turrets that need to be removed, all using a device known as the Aperture Science Handheld Portal Device, which can fire two linked (you've guessed it) portals which allow the player to pass through and instantly arrive at where the exit portal was fired. Phew, that was harder to explain in laymans terms than expected.
Portal 2 expands on the foundations laid down by the first game by having you attempt to escape from the testing facility after being in suspended animation for some unspecified time. Of course, nothing is ever as simple as that, and before long, you find yourself back in the old testing chambers, having to solve puzzle after puzzle before you can continue. The puzzles are challenging, but not impossible - fifteen minutes of sheer frustration is often followed by a 30 second solution and shouting "oh I see!" at the TV once the necessary bit of flat space for your portal has been found. New aspects such as the bouncy Repulsion Gel add new interest to the game, which I am about half way through. My partner, who annoyingly seems to have a natural aptitude for testing has completed the single player campaign, and assures me that the ending is nothing short of spectacular.
Speaking of my other half, where this game really shines is in the co-operative mode. There are not many games out there which allow for split-screen two player, and even fewer that are actually any good. (If you have any recommendations, please give me a shout!) Two player Portal 2 is a great experience, not only is there the satisfaction of working together on the puzzle, the fact that there are two players, (represented by the absolute cutest robots I've seen since the Claptraps) means that there are now four portals at your disposal for even more variation in the puzzles. For those playing online there is also a signalling and gesture system, so you can tell your partner where to put his portals without having to physically shout and point.
In summary, I cannot recommend this game highly enough, and that's before I've mentioned such other treats as the vocal talents of Stephen Merchant and the dark, dark humour that is ingrained in every test chamber. Now, I've got an exam to cram for, so seriously, go buy this game now! 5/5
Co-Op mode certainly was better than expected. How did you find it solving puzzles with someone in the same room? My online experience resulted in a few "eh?" moments due to the long-distance co-ordination ^.^
ReplyDeleteIf you're interested in Co-Op games check out www.co-optimus.com brilliant site telling you what games have what types (split screen/lan/online etc) of co-op.
Good luck in the exam!